3D-Coat – Retopo

Great ‘Retopo’ and ‘Low Poly Modeling’ tools inside 3D-Coat that work seamless with ‘UV Unwrapping’ tools and ‘Paint Textute’ tools; What more do you want?

3DS Max – Exporting

1. Create a 3D model – Editable Poly inside 3DS Max
2. Select the model> RIGHT COLUMN> Modify> Modifier List> UVW Mapping Clear> RMB> Collapse All
3. Select the model> RIGHT COLUMN> Utilities> Reset XForm> Reset Selected
In this way we will clear all old UV Maps and transformations
4. MAX> Export> Export Selected> .fbx

3D Coat – Importing

1. Run 3D Coat, into Wizard window select ‘Perform Retopology’> Import Reference Mesh

Setup Viewport

1. MAIN TOP MENU> setup lights
2. Push in the keyboard ‘4’ to show/hide wireframe
3. MAIN TOP MENU> Symmetry> Symmetry>
– on Enable Symmetry
– Show Symmetry Plane
– Symmetry Type: X – Axis

IMPORTANT: You will be able to edit 3d model ONLY on the left side, to change side: MAIN TOP MENU> Invert Mirror

NOTICE: in the bottom of the window there are statics

1. Push in the keyboard ‘4’ to hide polygons, you can be distracted by polygons

Top Left Up Views

– Hold down SHIFT+LMB DRAG on the right to see Left View
– Hold down SHIFT+LMB DRAG on the up to see Front View

Square selection, lasso etc…

Press E> draw a lasso> ENTER

Low Poly Modeling

Add

NOTICE: the white ball represent the snap

LEFT COLUMN> Add/Split
– LMB create new polygons
– LMB split polygons
– RMB tweak (pizzicare/spostare) edges/vertices

LEFT COLUMN> Split Rigs

LEFT COLUMN> Quads

LEFT COLUMNS> Strokes: draw freehand strokes and press ENTER -> Try it and love it!

Selection

1. LEFT COLUMN> Select
2. MAIN TOP MENU> Faces
– LMB adds elements
– CTRL+LMB removes elements
– DOUBLE LMB over an empty area of the hires mesh to deselect all
3. LEFT COLUMN> Store Sel./Recall Sel.
4. LEFT COLUMN> Clear Sel

Extrude

Extrude

1. LEFT COLUMN> Select
2. MAIN TOP MENU> Faces
– LMB adds elements
– CTRL+LMB removes elements
3. LEFT COLUMN> Normal Extrude> use the handles> ENTER

1. LEFT COLUMN> Select
2. MAIN TOP MENU> Faces
– LMB adds elements
– CTRL+LMB removes elements
3. LEFT COLUMN> FREE Extrude> use handles> ENTER

Subdivide

1. LEFT COLUMN> Select
2. MAIN TOP MENU> Faces
– LMB adds elements
– CTRL+LMB removes elements
3. LEFT COLUMN> Subdivide> use the handles> ENTER

Move

RMB to move edges/vertices

1. LEFT COLUMN> Move Vertices
2. MAIN TOP MENU> select Vertices/Edges/Faces/Edge Loops/Edge Rings
3. click over the 3d model and DRAG to move elements

1. LEFT COLUMN> Slide Edges

1. LEFT COLUMN> Brush

1. LEFT COLUMN> Transform to move/rotate/scale> ENTER to apply

1. LEFT COLUMN> Relax: relax the whole mesh or a subset

Remove

1. LEFT COLUMN> Tweak> Del. Polygons / Del Edges

1. LEFT COLUMN> Basic> Select
2. MAIN TOP MENU> Vertices/Edges/Faces
– LMB adds elements
– CTRL+LMB removes elements
3. LEFT COLUMNS> Commands> Delete

1. LEFT COLUMNS> Collapse

Hide / Unhide

1. LEFT COLUMN> Basic> Select
2. MAIN TOP MENU> Vertices/Edges/Faces
– LMB adds elements
– CTRL+LMB removes elements
3. LEFT COLUMNS> Commands Hide/Invert Hidden/Unhide
4. MAIN TOP MENU> Hide

Export

1. MAIN TOP MENU> Symmetry> No Symmetry
2. MAIN TOP MENU> Retopo> Apply Symmetry to Current Layer
If you do not do point 1 and 2 you will export only one side
3. MAIN TOP MENU> File> Export Retopo Mesh> .fbx