3DS MAX – Micro Reference Manual – Subdivision Surfaces

TURBO SMOOT

The fastest – few options

1. Select a poly object
2. Main Top Menu> Modifiers> Subdivision Surfaces> TurboSmoot

1. Select a poly object
2. Right Column>Modifier List> TurboSmoot

MESH SMOOT

Advanced – great for fine tuning subdivision surfaces – a lot of options – single point weight setup!

1. Select a poly object
2. Main Top Menu> Modifiers> Subdivision Surfaces> MeshSmoot

1. Select a poly object
2. Right Column>Modifier List> MeshSmoot

HSDS MODIFIER

Advanced – Layered

1. Select a poly object
2. Main Top Menu> Modifiers> Subdivision Surfaces> HSDS Modifier

1. Select a poly object
2. Right Column>Modifier List> HSDS

INSIDE EDITABLE POLY

Basic – You do not need modifiers!

1. Create an object
2. Right Column> RMB over object name> Editable Poly ( Convert an object into an editable polygonal object)
3. Right Column> LMB over the object name> Subdivision Surface