3DS MAX – Micro Reference Manual – Cloth – Curtain Simulation

CREATE GEOMETRY

1. RIGHT COLUMN> Create> Geometry> Standard Primitives> Plane (the Courtain)
2. RIGHT COLUMN> Modify> Plane> Parameters> Length Segs: 50 / Width Segs: 50 (we need a lot of subdivision)
3. Create a Box in viewport (the Courtaib Rod), and put it in the top of the Plane

CREATE CLOTH

4. Select the Courtain, RIGHT COLUMN> Modify> Modifier List> Cloth

CONSTRAIN CLOTH

(vincolare il tessuto)

5. RIGHT COLUMN> Modify> Cloth> Group> in the viewport select the top vertex of the Plane
6. RIGHT COLUMN> Modify> Cloth> Group> ‘Make Group’, in the bottom list the ‘Group001 (unassigned)’ has been created.
7. RIGHT COLUMN> Modify> Cloth> Group> ‘Node’> Pick the Courtain Rod in the viewport

ANIMATE THE COURTAIN ROD

8. You can move over the timeline the Courtain Rod and create some keyframes.

COURTAIN CLOTH SIMULATION

8. RIGHT COLUMN> Modify> Cloth> Cloth> Object> ‘Object Properties’> check ‘Cloth’
9. RIGHT COLUMN> Modify> Cloth> Cloth> Object> ‘Object Properties’> Cloth Properties> Presets> Cotton
10. RIGHT COLUMN> Modify> Cloth> Cloth> Object> Simulation> Simulate

ERASE SIMULATION

11. RIGHT COLUMN> Modify> Cloth> Cloth> Object> Simulation> ‘Erase Simulation’

OBJECT COLLISION

12. Create a Sphere in viewport (the Ball), and create keyframes to collide the Courtain in the animation.
13. Select the Courtain, RIGHT COLUMN> Modify> Cloth> Cloth> Object> ‘Object Properties’> Objects in Simulation ‘Add Objects’> pick the Ball, in the bottom of the current window check ‘Collision Object’> ‘OK’ button

FORCE FIELDS

1. RIGHT COLUMN> Create> Space Warps> Wind, DRAG in the viewport to create a wind space warp
2. RIGHT COLUMN> Modify> Cloth> Group> in the viewport select the bottom vertex of the Plane
3. RIGHT COLUMN> Modify> Cloth> Group> ‘Make Group’, in the bottom list the ‘Group002 (unassigned)’ has been created.
4. RIGHT COLUMN> Modify> Cloth> Group> ‘Forcefield’> Pick the Wind space warp
5. RIGHT COLUMN> Modify> Cloth> Cloth> Object> Simulation> Simulate

RENDERING

MAIN TOOLBAR> Material Editor> Select a Slot> Shader Basic Parameters> check ‘2-Sided’> Assign a material to Courtain
Usually, for Cloth you need a 2 sided material.