3DS MAX – Micro Reference Manual – Materials – Basics

GET MATERIAL

Material Editor> ‘Get Material’ (small icon)> select a material from library

Material Editor> ‘Pick material from Object’ (small eyedropper icon)> pick from viewport

ASSIGN MATERIAL

1. MAIN TOOLBAR> Material Editor
2. LMB to select a slot
3. LMB+DRAG the slot over the object in the viewport
OR
select an object in the viewport> Material editor> ‘Assign Material to Selection’ (small button)

ASSIGN MAPS

1. Material Editor> select a slot> Maps> Diffuse Color> ‘None’> Bitmap> select bitmap file
2. Material Editor> ‘Go to parent’ (small button)> to go on top level

COPY MATERIAL

Material Editor> RMB over a slot> check ‘Drag/Copy’> DRAG a slot over another slot to copy

REMOVE MATERIAL

Material Editor> select a slot> ‘Reset Map’ (small button)

SINGLE MATERIAL MANAGEMENT

Material Editor> ‘Material/Map Navigator’ (small button)>

MULTIPLE MATERIAL MANAGEMENT

Material Editor> ‘Get Material’ (small button)>

FINE TUNING MATERIAL

Material Editor> Modes (top menu)> Slate Material Editor