3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Conversion

You can convert your geometry into:

– Mesh
– Poly
– Patch

GENERAL

Automatic – no setup parameters – no editing
RIGHT COLUMN> Modify> LMB over the geometry name> RMB over the geometry name> Converet to: Editable Mesh – Poly – Patch

or

Modifier – yes setup parameters – no editing
Select the geometry in the viewport> MAIN TOP MENU> Modifiers> Conversion> Turn ti Mesh – Poly – patch

or

Automatic + editing
Select the geometry in the viewport> MAIN TOP MENU> Modifiers> Edit Mesh
Select the geometry in the viewport> MAIN TOP MENU> Modifiers> Edit Poly