3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Smoot

The Smooth modifier provides auto-smoothing based on the angle of adjacent faces. You can apply new smoothing groups to objects.

With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Smoot
3. RIGHT COLUMN> Modify> Smoot> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete