3DS MAX – Micro Reference Manual – Modifiers – Mesh Editing – Symmetry

Create symmetry, automatic ‘Weld Seam

With this modifier you can:

– model a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Symmetry
3. RIGHT COLUMN> Modify> Symmetry> Mirror> move the mirror plane
4. RIGHT COLUMN> Modify> Symmetry> setup parameters

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete