3DS MAX – Micro Reference Manual – Modifiers – Substitute

The Substitute modifier lets you quickly replace one or more objects with another in the viewports or at render time. The substitute object can be instanced from the current scene or can be referenced from an external file.

With this modifier you can:

– substitute a geometry

GENERAL

1. Create an object
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Substitute
3. RIGHT COLUMN> Modify> Substitute> Parameters> Substitute Assignements> ‘Pick Scene object’ or ‘Select XRef Object…’

ERASE THE MODIFIER

RIGHT COLUMN> Modify> LMB over the modifier (blu highlight)> RMB over the modifier> Delete