3DS MAX – Micro Reference Manual – Particles – Event-Driven

GENERAL

Create a Event-Driven particle system

1. Right Column> Create> Geometry> Particle System> ‘PF Source’
2. click+DRAG in the Viewport to create the emitter
3. Right Column> Modify> Setup> ‘Particle View’ to open a Particle View Window (shortcut: 6)

ADD OPERATORS/EVENTS

1. Open ‘Particle View’ Window
2. Bottom Left> DRAG a ‘Standard Flow’ to create a standard Flow of particles with a ‘Birth’ operator on the top.
3. Bottom Left> DRAG ‘Spin’ operator under Speed 001> , a BLUE STRIKE appears, the operator will be added in the stack

CHANGE OPERATORS/EVENTS

1. Open ‘Particle View’ Window
2. Bottom Left> DRAG a ‘Standard Flow’ to create a standard Flow of particles with a ‘Birth’ operator on the top.
3. Bottom Left> DRAG ‘Birth File’ operator over Event 001> Birth 001, a RED STRIKE appears, the old ‘Bird’ will be replaced into ‘Birth File’

REMOVE AN OPERATOR/EVENTS FROM THE STACK

1. ‘Event 001’ window> DRAG outside the operator

CANCEL AN OPERATOR/EVENT FROM THE STACK

1. ‘Event 001’ window> LMB over the operator to select it> press CANC button

PRESET LIST

– Preset Flow
– Empty Flow
– Standard Flow (START HERE)
– One Click Flow

OPERATORS LIST

The operator is the basic element of the particle system: you combine operators into events to specify the particles’ characteristics over a given period of time.

– Birth
– Birth File
– Birth Paint
– Birth Script
– Birth Texture

– Initial State

– Delete

– Force (Add a Force Space Warps)

– Group Operator (Add Group Selection Operators)

– Group Selection

– Keep Apart

– Mapping
– Mapping Object

– Material Dynamic
– Material Frequency
– Material Static

– Placement Paint

– Position Icon
– Position Object

– Rotation
– Spin
– Scale

– Script Operator

– Shape
– Shape Facing
– Shape Instance
– Shape Mark

– Speed
– Speed by Icon
– Speed by Surface

– Cache

– Display

– Notes

– Render

TESTS LIST

The basic function of a test in Particle Flow is to determine whether particles satisfy one or more conditions, and if so, make them available for sending to another event.

– Age Test

– Collision
– Collision Spawn

– Find Target

– Go To Rotation

– Lock/Bond

– Scale Test

– Script Test

– Send Out

– Spawn

– Speed Test

– Split Amounth

– Split Group

– Split Selected

– Split Source