3DS MAX – Micro Reference Manual – Rubber Object

Basic Techniques to create an object of rubber.

HAND-MADE ANIMATION

We need to stretch the rubber.
1. Create an object in the viewport
2. Right Column> Space Warps> Modifier-Based> Stretch, click + DRAG in the Viewport to create the Space warp
3. Main Toolbar> ‘Bind to Space Warp’, in the Viewport click on Space Warp + DRAG (you will see a dotted line) over the object.

Modify a Space Warp
1. Select a Space Warp
2. Right Column> Modify

Remove a Space Warp effect over the object
1. Select the object
2. Right Column> Modify> in the stack you can see the Space warp, click over the slot with LMB to select it, click RMB> Delete

Remove a Space Warp from viewport
1. Select the object
2. Press CANC

FAKE DYNAMIC SIMULATION

1. Create an object, create some keyframefram from left to right
2. Select the object, RIGHT COLUMN> Modify> Modifier List> OBJECT-SPACE MODIFIERS> Flex
3. RIGHT COLUMN> Modify> Flex> in the stack ‘Weights & Springs’> in the roolout ‘Weights and Painting’> ‘Paint’ button
4. Paint vertex in the viewport
5. Play the animation in real time
NOTICE:
Strenght: 1 (orange vertex) minimum jelly effect
Strenght: -1 (blue vertex) maximum jelly effect

REAL DYNAMIC SIMULATION

1. Create a plane over the viewport grid (FLOOR)
2. Create a sphere (BALL) 1 meter over the FLOOR
3. Select BALL> TOP MAIN MENU> Animation> Simulation-MassFX> Rigid Bodies> Set Selected as Dynamic Rigid Body
4. RIGHT COLUMN> Modify> Physical Material> Preset> Rubber
5. RIGHT COLUMN> Modify> Rigid Body Properties> ‘Bake’ (inforna – cuoci)