3DS MAX – Micro Reference Manual – Space Warps – Forces

GENERAL

Create a Space Warp for NON EVENT DRIVEN PARTICLE SYSTEM
1. Create a particle system in the Viewport
2. Right Column> Space Warps> Forces> Wind, click + DRAG in the Viewport to create the Space warp
3. Main Toolbar> ‘Bind to Space Warp’, in the Viewport click on Space Warp + DRAG (you will see a dotted line) over the particle system.

Create a Space Warp for EVENT DRIVEN PARTICLE SYSTEM
1. Create a PF Source particle system in the Viewport
2. Use the shortcut: ‘6’ to open ‘Particle View’ Window
3. Use the operator ‘Force’> click ‘Add’ button, click a ‘Force Space Warp’ in the viewport

Modify a Space Warp
1. Select a Space Warp
2. Right Column> Modify

Remove a Space Warp effect over the object
1. Select the object
2. Right Column> Modify> in the stack you can see the Space warp, click over the slot with LMB to select it, click RMB> Delete

Remove a Space Warp from viewport
1. Select the object
2. Press CANC

LIST

– Push
It applies a uniform, unidirectional force in a positive or negative direction.

– Motor
It applies rotational torque to the affected particles or objects rather than a directional force.

– Vortex (black holes, whirlpools, tornadoes)
It applies a force to particle systems, spinning them through a whirling vortex.

– Drag
It reduces particle velocity by a specified amount within a specified range.

– PBomb
The PBomb space warp creates an impulse wave to blow up a particle system.

– Path Follow
It forces particles to follow a spline path.

– Gravity
It simulates the effect of natural gravity.

– Wind
It is a directional wind.

– Displace
It apply the gray scale of a bitmap to generate the displacement amount.