3DS MAX – Micro Reference Manual – Space Warps – Geometric-Deformable

A Space Warp (deformatori dello spazio) warps the space where an objec lives.
It is really important the Space Warp position in the space.
You can bind an object to one or multiple Space Warps.
You can bind a Space Warp to one or multiple objects.
You can animate Space Warps values.

GENERAL

Create a Space Warp
1. Create an object in the viewport
2. Right Column> Space Warps> Geometric/Deformable> Wave, click + DRAG in the Viewport to create the Space warp
3. Main Toolbar> ‘Bind to Space Warp’, in the Viewport click on Space Warp + DRAG (you will see a dotted line) over the object.

Modify a Space Warp
1. Select a Space Warp
2. Right Column> Modify

Remove a Space Warp effect over the object
1. Select the object
2. Right Column> Modify> in the stack you can see the Space warp, click over the slot with LMB to select it, click RMB> Delete

Remove a Space Warp from viewport
1. Select the object
2. Press CANC

LIST

Right Column> Space Warps> Geometric/Deformable>

– FFD(Box)
– FFD(Cyl)

– Wave
– Ripple

– Displace (Displacement Map)
– Conform (The Conform space warp modifies its bound object by pushing its vertices in the direction indicated by the space warp icon, until they hit a specified target object, or until the vertices move a specified distance from their original position.)

– Bomb (Object Explosion! Boom!)