Skinnin Character

1. Select the mesh> MAIN TOP MENU> Modifier> Animation> Skin

2. Skin> Parameters> Bones: ‘Add’> select all the Biped objects

Edit Envelopes

3. Skin> Parameters> Edit Envelopes> Viewport> MOVE the envelope’s handles

Viewport> RMB over Envelop Yellow Line> Add Cross Section> LMB over Envelop Yellow Line to create a new Cross Section

Copy Envelope from left to right

Viewport> RMB over Envelop Yellow Line> Copy Envelope

Viewport> RMB over Envelop Yellow Line> Paste Envelope

Paint Weight

4. Skin> Parameters> Weight Properties> ‘Weight Table’> select Vertices> DRAG to change values

5. Skin> Parameters> Weight Properties> ‘Paint Weights’

Copy Weiight from left to right

6. Skin> Parameters> Mirror Parameters> ‘Mirror Mode’