How to get GPS coordinates in Unity 3D

Inside Hierarchy create a scene with:

1. GUI Texture
2. Main Camera, attach the script ‘GetGpsCoord.js’

GetGpsCoord.js


#pragma strict

// Hierarchy DRAG E DROP over var GUI Text in Inspector
var scoreTextX : GUIText;
var localize   : String;

function Start () {
        // First, check if user has location service enabled
        if (!Input.location.isEnabledByUser)
            return;
        // Start service before querying location
        Input.location.Start ();
        // Wait until service initializes
        var maxWait : int = 20;
        while (Input.location.status
               == LocationServiceStatus.Initializing && maxWait > 0) {
            yield WaitForSeconds (1);
            maxWait--;
        }
        // Service didn't initialize in 20 seconds
        if (maxWait < 1) {
            print ("Timed out");
            return;
        }
        // Connection has failed
        if (Input.location.status == LocationServiceStatus.Failed) {
            print ("Unable to determine device location");
            return;
        }
        // Access granted and location value could be retrieved
        else {
        localize = Input.location.lastData.latitude + " " +
                   Input.location.lastData.longitude + " " +
                   Input.location.lastData.altitude + " " +
                   Input.location.lastData.horizontalAccuracy + " " +
                   Input.location.lastData.timestamp;
                                      
                   scoreTextX.text = "GPS coordinates "+localize;
        }
        // Stop service if there is no need to query location updates continuously
        Input.location.Stop ();
    }

Hierarchy> Main Camera> GetGpsCoord.js> DRAG AND DROP GUI Texture over var scoreTextX

The final result is:

45.04529 -> latitude
11.72339 -> longitude
0 -> altitude
2099 -> horizontalAccuracy
1396651772.795 -> timestamp