Unity 3D Game Engine – Animation View

The Animation View is the authority animation tool of Unity 3D

1. Hierarchy> select Main Camera

2. MAIN TOP MENU> Window> Animation> Top Left window> Animation Drop Down menu> [Create New Clip]> Create a ‘Animations’ folder INSIDE ‘Assets’ folder> Save ‘New Animation.anim’

3. Unity 3D authomatically creates:

a. Project window> Animations/Main Camera (animator controller)
Animations/New Animation (animation clip)

b. Inspector> Animator (component)/ Controller -> Main Camera

4. Window> Animation>

– ‘Add Curve’ button> Transform> Position> ‘+’ icon
Transform> Rotation> ‘+’ icon

– Sample: frames per second, 60 = 60 fps

5. Press ‘Record’ button (the little red circle) -> Inspector> Position, Rotation; Animator component turn to red

6. DRAG the red line over the time> Scene view, move the Main Camera using the handles, Unity3D creates the keyframe

7. Bottom Left> switch to ‘Curves Mode’> LEFT COLUMN> Main Camera: Position> Position.x> RMB over a keyframe:

– Delete a key
– Auto
– Free Smoot
– Flat
– Broken
– Left Tangent / Free / Linear / Constant
– Right Tangent / Free / Linear / Constant
– Both Tangents / Free / Linear / Constant

8. Window> Animation> Play button to see the animation

9. Project> Animations>

> New Animation clip> Inspector to edit the animation clip -> UNCHECK ‘Loop Time’ if you want the clip will run once.

> Main Camera controller> Animator window to edit transitions